AREA RECORDING / INSERT Audio clip into track.
Find a track that you want to test this one. make sure it has a lot of noise in the sample display.
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HIGHLIGHT a small area in the recorded track. This is where you will do your overdub
on the transport toolbar (where play and stop is) press the LOOP BUTTON (with two arrows going around) to LOOP the highlighted sample.
This is not for looping. it's for manually MARKING the section you are about to punch and roll record with. JUST MARKERS FOR REMEMBERING POSITION.
Now go to menu transport->recording->PUNCH AND ROLL RECORD.
It will giVe you five second of play. then start recording. It doesn't matter how big sample track you make. it all get's truncated off.
RECORD -> Done RECORDING Press STOP.
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NOW MAKING NOTE OF THE LOOP MARKERS!:
move the mouse and drag the track bar around the track till you hit the far LEFT LOOP MARKER. the line should turn yellow AS THE TRACK LINE snaps into place.
Now HIGHLIGHT and move the mouse to the far RIGHT LOOP MARKER. it too will also turn yellow when it's on the loop marker..
Later you will have to restore the original punch and roll record HIGHLIGHT of data.
IMPORTANT: make sure you have both LEFT and RIGHT sides of the loop marker with your cut and paste HIGHLIGHT. It only works if you do.
This is so you have your punch and record data the exact same side of the AREA RECORD YOU WANT OVERDUBBED into the track.
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now CUT the highlighted data out of the track. This saves a copy of it.
EDIT MENU -> 1:UNDO cut then 2:UNDO record
This will bring you all the way back to the original track data with the punch and record AREA highlighted.
Simply PASTE overtop of the highlight and you are all overdub done. remember the loop markers have to be extact when you highlight the second time.
you can zoom the track up a lot. but makr sure if the markers are there and they are both yellow lines from them you hae a good chance of success.
You have now recorded and inserted into track sound data..
1: Highlight an area to punch and roll record into
=================V====================V================== original track data
2:Set loop markers as manual data markers for punch and roll record
< > Mark it with loop markers
=================V====================V==================
3:punch and roll record. notice the loop markers. I went past it
< > Mark it with loop markers
=================V--------------------------------------------------
4:get real data block. highlight the area insert. use markers. will yellow
< > Mark it with loop markers
================|--------------------------|------------------------ old original track data gone from punch and roll record function
5:cut the loop marked highlighted data from track.
< > Mark it with loop markers
================| |------------------------
6:UNDO cut UNDO record
7::after the undos you will be back at when you first highlighted punch and roll.
<| |> Mark it with loop markers
=================V=============V==================
| |
8: Simply paste the copy and paste buffer overtop of the highlight. PASTE new punch and roll data within the full track.
<| NEW INSERT |> Mark it with loop markers
=================V-------DATA---------V==================
original track data | new insert data | remaining original track data
It's that easy. No more punch and record to the end of the track. wiping out all the data from a record and play.